BlendState * getBlendState() const
Camera * getLinkedCam() const
virtual void setBlendState(BlendState *state)
virtual void importClassFromTree(nkExport::Node *rootNode) override
virtual void exportClassToTree(nkExport::Node *rootNode) override
bool isBackProcessPass() const
A post processing pass, during which a shader is used to render a quad fitting on the screen.
Definition: PostProcessPass.h:15
void setProcessShader(Shader *shade)
Shader * getAttachedShader() const
void setLinkedCam(Camera *cam)
virtual void setBackProcess(bool value)